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World of Warcraft: Classic (shortened as Classic) is a new server option for World of Warcraft announced at Blizz Con 2017.

The goal of Classic is to let players experience World of Warcraft as close as possible to what it was before The Burning Crusade.

As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side.

A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.

It went live at 3pm PDT As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players.

Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a Wo W Token purchased in-game.

Quests usually reward the player with some combination of experience points, items, and in-game money.

Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.

The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004.

To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed.

Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds.

Since launch, World of Warcraft has had seven major expansion packs released for it: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, and Battle for Azeroth.

World of Warcraft was the world's most popular MMORPG by player count of nearly 10 million in 2009.

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